Good news, then, for those who like a more relaxed approach to management games - and, indeed, folks who just like to watch their little minions noodle about their daily lives as they shuffle between buildings. There are so many lovely details to dwell on in SteamWorld Build. That usually just means your warehouses are full, or you don't have enough workers to man a building efficiently. There's no time pressure, and things won't start falling apart or catching on fire (lookin you at, Pharaoh) if you fail to catch a red exclamation mark hovering over a building. Your progress is measured in milestones, which are detailed at the top of the screen along with your cash reserves, workers and available resources, but you can take as long as you like to get there. On the Balanced difficulty setting, it's very chill and laidback, giving you ample time to make decisions and plan your next move. But the basics of setting up my town and mining its first (and entirely danger-free) strata of earth were both absolutely delightful. My demo build stopped just short of the game's tower defence elements, sadly, so we'll have to wait until later in the year to see what kind of added pressure that brings. There's more lurking in the dirt than just gold, rubies and scrap metal, though, so you'll also need to make sure your miners are defended against the terrors waiting to chow down on a tasty bowl of nuts and bolts. To dig out the requisite rocket parts to enable your interstellar escape, however, you'll need to set up a mining town first, taking care of accommodation, shops and all the other services you'll need to keep your workforce spick and span while you plunder the depths below. Set at roughly the same time as SteamWorld Dig 2, SteamWorld Build focuses on a different set of robots who are also looking to hightail it off this rickety old planet and head for the stars. To see this content please enable targeting cookies. SteamWorld Build may be a citybuilder on the surface, but down below it's a mining and tower defence 'em up - and having lost several hours to my demo build already, it's really something special. It goes right back to its roots, reframing that classic SteamWorld Dig story of mining for gold and treasure with a new, management-style eye for town-planning, while also paying homage to where it all began for these jolly old rustbuckets way, way back on the Nintendo DSi. No, I'm not sure what's going on with the previously announced Headhunter right now either, but in some ways, I'm glad it's Build that's coming out first.Īfter all, it's been a hot minute since the last SteamWorld game came out, and Build is shaping up to be the perfect reintroduction to what made this series so special. As the name implies, this one's a citybuilder, and I've been hands on with an early build of, err, Build, to tell you all about it. If you haven't seen the news yet, Thunderful unveiled SteamWorld Build earlier this evening, the next entry in their genre-hopping series of games about colourful robot pals trying to make their way in the world. After four years away, SteamWorld is back.
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